Worth reading this week # 1

Just sharing a few link picks worth reading through 🙂

http://ia.net/blog/the-spectrum-of-user-experience-1/     —–>  the spectrum of UX (infographics are great!)

https://uxmag.com/articles/making-the-most-of-ethnographic-research?utm_source=Facebook&utm_medium=ArticleShare&utm_tone=sf   —> UX Mag on Ethnography

http://www.foolproof.co.uk/the-big-data-analytics-and-ux-love-affair/ ——-> about the data and why it matters for UX

http://www.youtube.com/watch?v=RlQEoJaLQRA  —–> Don Norman on the magic of good design

 

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Don Norman and others on Emotional Design.

Donald Norman is a cognitive psychologist and usability guru who committed himself to the development of the theory of Emotional Design. In this book he claims that attractive things work better (2004). At first glance it seems irrelevant that attractive things work better. It all comes down to the way people perceive things around them; one’s picture of beauty may be different to somebody else’s.

 

Norman’s work seems to be originating from Damasio’s research on emotions and brain. Damasio was the first to provide relevant proofs of strong relation between emotion and cognition (1994). Although, at first glance design, cognition and emotion seem to be distant disciplines, in my opinion Damasio’s study on emotions was a base for Norman’s concept of the emotional design.

 

Norman distinguished three levels of experience processing: the unconscious biological one – called visceral, subconscious one, responsible for everyday behaviours – called behavioural and the one responsible for deep cognition – called reflective (2004). All three levels are connected together and determine how we perceive the world and things. According to Norman, when designing we need to remember about these levels of processing.Nevertheless, the book Emotional Design does not mention much about practical implementations of the theory of emotional design itself. The book just presents the examples of existing products and does not show a designers’ step by step procedure of actual emotional design process. Nevertheless, Norman claims that the three levels of processing experience are guides to the three levels of designing.

 

The papers like Emotional Design: Application of a Research Based Design Approach by Desmet, Porcelijn and Dijk can be seen as an endorsement to Norman’s book, providing a practical induction into emotional design with a highlight on designing for WOW (2007). The wow is explained to be a combination of fascination, pleasant surprise and desire.

The authors suggest that experience of excitement motivates people to prefer certain products than others. According to Desmet, Porcelijn and van Dijk there are three product features that should be fulfilled in order for a product to be successful: basic, performance and excitement (2007). Firstly, the basic features are what the product is supposed to be delivering. Secondly the performance features ensure that the product stands out from the competitors. Lastly, the excitement features concern the experiences that customer does not expect to encounter in the product and is delighted to discover. Designers wishing to trigger a wow factor should use as many excitement features as possible. Nevertheless, the authors call attention to a fact that things which are exciting today may no longer be exciting tomorrow.

 

The authors mention three human concerns: goals, standards and attitudes all of which are relevant to product emotions (2007). Goals are things people want to get done. Standards are things we believe in. The attitudes are related to our likes and dislikes. This view of emotional design uses different terminology than Norman’s book however provides similar view into the issue of designing things emotionally. Similarly in the academic paper Designers and Users: Two Perspectives on Emotion and Design, Norman and computer scientist Andrew Ortony contrast users’ and designers’ points of view (2004). Designers are working on the factors like functionality, appearance, cost, brand, legacy etc. Users benefit from well designed products. Nevertheless, when creating a product, designers cannot have direct control over users’ emotional activity; however they can model it by using emotional affordances which can shape some of the users’ responses (2004). According to me, the natures of the emotional design is in putting the users in the middle of the design process and try to satisfy their various emotional needs with products designed in a way to fulfil user expectations and beyond.

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To DIY or not to DIY?

Home-made soup, hand drawn postcards, home-grown vegetables, home-made cosmetics, home-brewed beer etc etc. What is with pleasure of making something happen instead of paying somebody to make it for us? Only recently making things on your own started to be something out of ordinary. A few have time to do it. We’re a busy society, especially those who live in big cites know what I mean. Still yet some of us have this inescapable need to create things, to feel like a maker.

 

Malcolm Gladwell is his bestselling book “Blink” mentions different products available on the market and reasons why they made it to the top sale or quite the opposite. One the examples is a cake mixture powder which needed to be combined with water and then baked. The product wasn’t a success, and the CEO of the company was wondering why. The cake mixture was designed for busy woman, the product was created to save their time and yet still give them feeling of baking a home-made cake. Nevertheless one of the consumers who agreed to take part in the company research claimed: “it doesn’t feel like making a cake at all, it just all seem fake”. The researchers spent time on figuring out what would have made the process more natural, and the key to success was simple: let customers add one more ingredient to the mixture. Now the recipe was recreated: combine cake mixture with water and an egg. And this changed everything, the process seemed more like “real” baking now and the sales went up. Simple. The experience was redesigned to feel more like a DIY.

Adding a bit of DIY to the products is so successful because making things is in human nature. In the past we used to make ourselves most of the stuff that we hire other people to do for us nowadays. It’s a luxury to have somebody do things for us, or to buy ready made things, but there is this amazing pleasure of doing things ourselves that makes people so interested in the DIY. In my opining DIY should encoded as: I have time to make things, to create and I love it, and I aticipate the results, and I can’t wait to share it with others. Ironically DIY only started to be considered popular spare time activity because we stopped having time to do things on our own and started missing the pleasure that was attached to it.

What about the DIY and the design? Many times the consumers are asked for the feedback, or to help with designing new products or present their own designs to the company. Users are becoming designers. Check this slidshow up: http://www.slideshare.net/Snurb/from-prosumer-to-produser-understanding-userled-content-creation It’s about produsers.